The release of the hit mobile game “Pokemon Go” has had a profound impact on both the real and the virtual worlds. As with any game, the cost of playing is a constant concern, and the recent announcement that “Pokemon Go” will be raising the price of their Remote Raid Passes, has some players and disability advocates questioning the decision.
Originally, “Pokemon Go” allowed players to purchase a weekly Remote Raid Pass for one PokéCoin, allowing them to join in raid battles hosted by any other players, across the world. The passes grant access to special raid battles that offer extra rewards and a chance to catch powerful Pokémon. The new cost of a Remote Raid Pass, however, is two PokéCoins – double the original price.
The decision to increase the cost of the Raid Passes has sparked controversy, as it has a disproportionate effect on players who, due to disability, are unable to attend public raids. For these players, the Remote Raid Pass provides a way to participate in raid battles, and the increased cost could have a significant financial impact, on top of their already disabled-related expenses.
Moreover, while some players may be able to afford the new cost of the Remote Raid Pass, the increase only serves to further segregate players who are unable to attend public raids, as they now have to invest additional resources just to have the same level of playability as other players.
The global pandemic has seen an increase in “Pokemon Go” players, with those coming from less accessible backgrounds seeking accessibility options, such as the Remote Raid Pass, to more fully enjoy the game. Increasing the cost of the pass is a move that appears to be at odds with the game’s goal of being accessible to as many people as possible.
The news that “Pokemon Go” has raised the cost of their Remote Raid Passes has invited serious concerns about ableism and accessing the game. The accessibility of Pokémon Go should be a priority for all players, regardless of their ability. If the game is to continue to be successful in the years to come, it is imperative that the developer, Niantic, finds a way to strike a balance between accessibility, cost and player experience.
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