Google’s cloud gaming ambitions died with Stadia, exec reveals

Google Stadia, the online gaming platform from Google, promised to revolutionize the way gamers experienced their games. The platform was released in November of 2019 and promised to bring game streaming to the masses with its affordable subscription service. However, it appears Google’s dream of revolutionizing the world of gaming with Stadia has come to a disappointing end.

Phil Harrison, a former executive at Google and one of the main architects of Stadia, recently admitted the project has failed to meet the company’s expectations. Harrison said in a recent interview, “Stadia had a high degree of ambition, but ultimately failed to meet and sustain the performance bars we’d set for ourselves.”

From the start, Google had big plans for Stadia. The company wanted to provide gamers with a one-stop shop for their gaming needs. It wanted to give users a platform to access games from all the major console companies, along with the library of games available on PC.

Unfortunately, these ambitions were ultimately never realized. Stadia was plagued by a lack of games, both at launch and later on in its life. Due to the limited number of games available on the platform, it failed to gain the traction that Google wanted.

The Stadia platform was also not designed in a way that adequately supported the demand of gamers, with reports of frequent lag and connection issues. While these issues were eventually addressed, the damage had already been done.

Ultimately, it appears Google’s dream of revolutionizing the world of gaming with Stadia has come to a disappointing end. It seems Google realized it couldn’t compete with the current gaming giants, such as Sony and Microsoft, who have a much larger library of games and more reliable connections.

Harrison highlighted this when he said, “It’s very difficult to enter the market and compete with the existing [gaming] consoles based on the current economics of the industry.” Despite Google’s best efforts, Stadia failed to meet their expectations, and now their cloud gaming ambitions have come to a grinding halt.

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